/**
 *  world_manager.h
 *  AwkwardPaint - Engine
 *
 *  Date: 15/08/2013
 *
 *  Language: C++
 *
 *  @author Carl McCaffrey
 *
 */
#ifndef WORLD_MANAGER_H
#define WORLD_MANAGER_H

#include "world/level.h"
#include "renderer/renderer.h"
#include "utility/debug/debug_manager.h"

class WorldManager: public DebugManager
{
    protected:
        static Level* level;

        void LoadLevel(Renderer* renderer, const char* filename);
        void ClearLevel(void);
};

#endif // WORLD_MANAGER_H
